Review: BATMAN: THE ENEMY WITHIN – THE TELLTALE SERIES (2017)

How far into the darkness are you willing to go?

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Batman: The Enemy Within – The Telltale Series – They really need to come up with better names for their titles! – is an episodic point-and-click adventure role-playing video game developed by Telltale Games. It is the sequel to 2016’s Batman: The Telltale Series. The player assumes the role of both Batman and Bruce Wayne, and must navigate the character through the questionable morality of Amanda Waller’s The Agency and stop the mysterious new enemy in “the Pact”.

Is It Worth?

You can definitely skip this one if you didn’t play the last Telltale Batman game or if you aren’t some hardcore Batman fan who follows his adventures across different media. This is not to unequivocally dismiss the game, it still offers some great moments, but considering the plethora of games out there, I’m sure you’ll find something better.

A little about the Gameplay

As Bruce Wayne continues to rehabilitate his reputation post the events of the previous game, Batman continues his patrolling of Gotham’s streets. The game opens up with the introduction of The Riddler by giving him a facelift in the sense that it establishes that he was one of the first super-criminals of Gotham City. The return of the Riddler to Gotham City also brings in Amanda Waller’s The Agency to town. A shady organization tasked with the handling of metahumans by any means necessary, Waller extends the Agency’s help to Batman. Throughout the game, the player is given the choice to align themselves with either Waller or stick by Gordon and his force. At the same time, the game also brings in other members of Batman’s rogue gallery – Bane, Mr. Freeze, Catwoman, Harley Quinn, Joker – and even acts as the origin story for the Clown Prince of Crime.

Speaking of the gameplay, if you’re familiar with the Telltale Games formula, you’ll be right at home here. I wrote the exact thing last time and it still holds true. Except maybe a few spots here and there, the mechanisms are not altered much.

The Good

1: While, yes, the game does not offer any binary choices, there is no “good” or “bad” choice, yada yada yada, just like the last time… What I noticed during my gameplay of Batman: The Enemy Within is that no clear black and white choices really bring out the thin line that Batman walks on. This has maybe got more to do with how immersive video games can be in general rather than this title in particular, but it is also an indication of how strong the writing needs to be if want the audience have such an experience. I follow Batman’s adventures in comic books, films, cartoons, etc. so the idea that this character must make some tough choices on the job isn’t new to me, but when you are in control of the character, you really experience that first-hand.

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Pick a friend, Bruce.

2: While it is called Batman: The Enemy Within: The Telltale Series: The Sequel to 2016’s Batman: The Telltale Series: From The Studio That Made You Cry With Their Walking Dead Game, the game is much more a Bruce Wayne game than it is a Batman game, at least for me. Perhaps this was the result of the choices I made throughout my gameplay, but I ended up spending much more time as Bruce Wayne and to be honest, I quite enjoyed playing as Bruce Wayne – interacting with the rogues not dressed as “flying rodent”, defusing situations so as to not raise suspicion about my secret identity and such.

3: Solid voice acting by everyone involved really raises the game. While Mark Hamill will always be the voice of Joker for a generation of Bat-fans (yup, I’m calling you guys that now), Anthony Ingruber does a great job. His voice oscillates between nervous and psychotic, yet finds the perfect balance to mirror the character’s growth throughout the game’s story.

The Bad

1: Although, like I mentioned earlier, the developers do make some minor adjustments to the game mechanisms, – for example, in this iteration, fights are no longer a series of quick time events, thankfully – the changes are so subtle they are unnoticeable. In my opinion, the core Telltale formula is getting stale and the studio must bring out something fresh and different. They have been resting on their laurels and basking on the glory of their success for far too long now. Things are not looking good at the moment, though. (Update: damn.)

2: I know that Batman is flawed character. You need help if you’re a billionaire and you think that the best way to fight crime in your city is to dress like a giant bat and punch people in the face. Now that being put out there, I’m getting a bit tired of stories that feel like an arm-chair psychoanalysis of Batman. Is this the new “what if Superman went mad”? This is not looking back at the character through nostalgia coloured glasses, – I’m not asking for the return of casanova Batman: bursting into a lady’s room shirtless, punching out her dad before kissing her – but this particular wave of story idea has been ridden to death, in my opinion. (I could be wrong. I most probably am. Who knows, someone will come out with a fresh take on this idea and I’ll rave about it everywhere.)

Although on second thought, perhaps I am asking for more shirtless Batman. Especially if it means more dialogues like “Are you man—or fiend from hell?”

Conclusion

Play this if you liked the last Telltale Batman stuff.

You may also like:

Review: BATMAN: ARKHAM ASYLUM (2009)

Review: BATMAN: ARKHAM CITY (2011)

Review: BATMAN: ARKHAM CITY (2011) DLC: HARLEY QUINN’S REVENGE

Review: BATMAN: ARKHAM ORIGINS (2013)

Review: BATMAN: ARKHAM KNIGHT (2015)

Review: THE WALKING DEAD (2012)

Review: THE WALKING DEAD DLC (2012): 400 DAYS

Review: THE WALKING DEAD: SEASON TWO (2014)

Review: THE WOLF AMONG US (2014)

Review: BATMAN: THE TELLTALE SERIES (2016)

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Review: HITMAN: THE COMPLETE FIRST SEASON (2017)

Enter a world of assassination.

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HITMAN is an episodic stealth video game developed by IO Interactive and published by Square Enix. It is the sixth entry in the Hitman series. The game’s prologue acts as a prequel to Hitman: Codename 47, while the main game takes place six years after the events of Hitman: Absolution. The player takes control of the enigmatic Agent 47 over six episodes as he and his handler try to uncover and take down a mysterious enemy.

Is It Worth?

This is a return to form from IO Interactive. If you, like me, were disappointed with Hitman: Absolution, you should definitely try this.

A little about the Gameplay

Like many, I was surprised when IO Interactive announced that the next Hitman game would be episodic. How would that even work? I thought. Are they trying to be Telltale? Just make it better than Absolution and that’s enough, goddamit. Fortunately, all my worries where put to rest just one episode in.

HITMAN follows the same gameplay mechanics of the previous entries in the franchise, while adding new and polishing the ones it reuses. You are given a target you have to assassinate. Unless the mission specifically requires it, you are free to choose your modus operandi. Like Hitman: Blood Money, every level/mission is a sandbox-type environment, free to be explored by the player. Unlike, Hitman: Blood Money, however, the levels are huge. Much larger than any previous Hitman game, as far as I can recall.

Building off the mechanics introduced in the previous games, HITMAN features the Instinct Mode, where player can see items and NPCs of their interest highlighted. Unlike Hitman: Absolution, it is no longer an expendable resource.

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Targets are highlighted in red; items of interest in yellow.

Contracts Mode from Hitman: Absolution also marks a return. In Contracts Mode, players can create playable contracts, mark their own targets, choose how to kill them and then share the Contract with their friends.

Similar to previous Hitman games, a five-star ratings system is used to evaluate the player’s performance at the end of each mission. The ratings are influenced by factors such as time taken, number of non-targets killed, whether the player was spotted, whether or not they have been recorded on camera or if any bodies were found.

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You’ll have to really work for that Silent Assassin rating.

IO Interactive make the best out of the episodic format, and introduce a “live component” to the game. New content is added to the game almost every month, chief among which is the ‘Elusive Target’. These are time-limited mission and if a player fails to assassinate an elusive target before the mission expires, or alert the target and allow them to escape, the target will not return. In addition to this, there are also ‘Escalation Contacts’ where the player has to complete a series of assassinations, each building off the previous, both in terms of difficulty and objectives.

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Each level of an Escalation Contact increases the difficulty and limits the objectives.

The Good

1: The chief quality of HITMAN, for me at least, is how it stays true to the core features of the franchise. It improves and reuses the game mechanics that made Hitman so unique, but at the same time it introduces new additions to the gameplay. Everything works in sync perfectly, creating one of the better additions to the Hitman franchise.

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2: IO Interactive took a bold risk by choosing to make HITMAN episodic. While plot has never been Hitman’s strong suit, you can clearly see how going episodic helped the game in general. Each level, now taken in small episodic dosage adds drama and depth to the story, making the entire journey a thrilling ride.

3: Every level feels fresh and unique. From the confined halls of a fashion show in Paris to the bustling marketplace of Marrakesh, every location has its own vibe — and challenges.

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And boy oh boy is this game gorgeous.

4: Although the main story is just six episodes long, which effectively translates to just six missions, the game itself is loaded with content. Every location has its own contracts, with the player free to choose whether they want to complete them all before heading to the next location or not. Apart from this, the player can test their mettle with ‘Escalation Contracts’. And then of course, there are the monthly updates from IO Interactive and the ‘Elusive Targets’.

The Bad

1: HITMAN introduces a new gameplay mechanics called ‘Opportunities’. Every mission has its own tailored murder methods, based on overheard conversations or information discovered during gameplay. If a player stumbles upon an opportunity, simply following the game’s instructions can help the player get away with a clean assassination. This, in my opinion, leads to a tad too much hand holding. I see the point — this helps newcomers into the world of Hitman and sells them the fantasy of it — but for old fans like me that can be a bit too overbearing. I’d rather retry the mission several times and get that ‘Silent Assassin’ rating on my own than the UI assisting me.

Fortunately, the game allows you to tweak its UI. You can therefore control how much opportunities should the game offer you.

2: Although the game does not have a multiplayer mode, it features leaderboards etc., which needs a constant, stable Internet connection. The game saves automatically at various points in the game, so in case you lose connection during the process, the game pauses until it is able to connect to the servers again. That can be annoying.

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Offline functionality is implemented awkwardly, too. You obviously cannot use the Contracts mode or participate in ‘Elusive Targets’ offline, but you also cannot use your unlocked items for offline missions.

3: Perhaps it’s the episodic structure of the game that led the studio reuse voice actors, but I found the sound department in this game all over the place. A mission in Japan, featuring Japanese characters, would have people speaking with English accents. Although it feels like a minor issue, it does take away some authenticity that the world of HITMAN tries to build.

Conclusion

While not perfect, HITMAN is a vast improvement over the underwhelming Hitman: Absolution and a return to form for the series.

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Review: VANQUISH (2017)

War has accelerated.

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Vanquish is a third-person shooter developed by PlatinumGames and published by Sega. Originally released for Xbox 360 and PlayStation 3 in 2010, the game was ported to Microsoft Windows this year. The player controls Sam Gideon, a DARPA agent in a battle suit, sent out to fight Russian robo armies in a space colony.

Is It Worth?

I bought this purely out of curiosity, because PlatinumGames’ last PC port (Bayonetta) was fantastic and also because this was described to me as “Gears of War meets Max Payne”. This turned out to be that, and more.

A little about the Gameplay

Like I said, the player controls Sam Gideon, a DARPA agent in an Augmented Reality Suit. After Russia destroys San Francisco, he is sent down on the space colony Providence to fight an endless army of Russian robots. And yeah, that’s pretty much it to Vanquish’s storyline.

At its core, Vanquish is a cover based third person shooter. The player carries three weapons and two kinds of grenades, thanks to the BLADE weapons system integrated in Sam’s battle suit. If you take too much damage, the suit triggers the AR mode, where time temporarily slows down à la Max Payne’s Bullet Time. The player can also trigger the AR mode manually, offering ample opportunities to take clean headshots. Additionally, you can also use the thrusters in Sam’s suit to power slide across the room, taking down enemies or simply running away from the boss. But, using power slides and the AR mode depletes the suit’s power meter. Using these excessively overheats your suit, putting you at a disadvantage.

Weapons and upgrades are scattered throughout the levels. Weapons range from the typical assault rifles and shotguns to LFE guns and disk launchers, whatever that is. Upgrades build on to everything from increasing firepower to increasing ammo capacity.

At the end of every mission of each of the five acts, the player is provided with a detailed scorecard, depending on how well they performed.

The Good

1: Vanquish adds a lot more to the seemingly saturated gameplay mechanics of cover based shooters. It adds a lot more action to it, not just in terms of guns being fired or massive explosions, but in terms that rather than limiting the player to one section of the arena, Vanquish opens it all up. You can jump out of your cover, power slide across the room, gun down some enemies, and provided you still have the power left in the suit, power slide all the way back. The game offers you the freedom to do this and more.

2: I hadn’t noticed this for the first few missions at least, but Vanquish penalizes you for staying in cover for long. Your end-of-the-mission score is affected. This pushes you to take on challenges.

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3: Vanquish taught me to how to play shooters with a controller. I’ve been a mouse-and-keyboard guy all my life, but since Vanquish was a console port to PC, I thought I’ll see if I can adapt. You can play it with a mouse and keyboard combination and it works perfectly, but even with a controller, the game is a breeze. This is another perfect port.

The Bad

1: What Vanquish offers in plenty in innovative gameplay etc., it lacks in story or character development. Sam Gideon is the generic video game protagonist in a suit, Robert Burns is the tough as nails Lieutenant-Colonel, Elena Ivanova is the sort-of-but-not-really Cortana. Everything feels so clichéd, and unlike Bayonetta, which had a strange sense of self awareness, Vanquish presents these with such straight face, it falls flat.

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Conclusion

A fantastic port and a great gameplay mechanisms offer what a lack of story and character development could not. Although it’s short, Vanquish remains an immersive cover based shooter.

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