Lara Croft is back!
Tomb Raider: Legend is a 2006 action adventure game developed by Crystal Dynamics and published by Eidos Interactive. Although the game is seventh in the series of the massively popular Tomb Raider video games franchise, it is designed in a way to welcome new gamers. It is also the first game of the series to not be developed by Core Design, the creator studio of Lara Croft.
Is It Worth?
If you like games with a lot of action and adventure, you’ll like this.
A little about the Gameplay
The game opens with a cutscene showing how the then nine-year-old Lara Croft and her mother, Amelia, sought refuge in a Buddhist monastery after their plane crashed over the Himalayas. There, they discover a stone dais with an ancient sword set in it which can activate supernatural portals. Distorted voices speak to Amelia, and she removes the sword from the dais, only to get sucked into the white light that follows.
Years later, Lara discovers a similar dais in Bolivia, and a similar sword fragment in the hands of James Rutland, a rich American socialite and self-proclaimed adventurer. He mentions Amanda Evert, a friend of Lara’s who supposedly died years before in an expedition only Lara survived. After overcoming his soldiers, she confirms that this dais was of the same design as that in the Himalayas. This sets her off on a mission to find the connection between Amanda, the sword and her mother.
The gameplay gives us the acrobatic, adventurous Lara Croft we all love, only now it is refined to keep pace with modern games. The player has to platform his/her way out and into ancient ruins throughout the games. Lara also has a grappling hook that can be used to reach those unapproachable places.
Not only can Lara somersault her way past enemies, he can fight them as well. Combat in the game generally employs guns, with the usual rotating dial to select between the weapons. Aiming is automatic by default, click the right button and Lara will aim for the nearest enemy’s chest. The player can, however, modify the combat mechanisms to manual, but Lara will still aim for the chest. Lara’s trademark dual pistols that never run out of bullets also make a return.
1: Most importantly, the game is fun. Isn’t that what all games should be?
2: The controls are polished enough to make platforming easy. That, I believe, is very important to a game such as this. Sure, they are no Prince of Persia, but they are good enough to not hinder the experience. Corrupted mechanisms could have made this a mess. Thankfully, Crystal Dynamics have that covered.
3: The game offers a variety of levels and not just tombs. This keeps it interesting.
4: A large part of the game is solving puzzles in order to unlock the door to the next level or collect an artifact. This may seem daunting to gamers who do not enjoy a good puzzle, but the puzzles in Legend are simple enough for everyone to solve. Once you get the hang of it, you’ll be able to quick decipher even the most challenging puzzle in a few minutes.
5: Once you complete the main storyline, the game allows you to complete the levels in a time trail. This, along with collectible relics and artifacts scattered in every levels, gives the game a good replay value.
1: The main mission in Tomb Raider: Legend is too short to fully enjoy. Just when you start to have some fun, it is over.
2: The story doesn’t make any sense and is just an excuse to send Lara all over the world exploring tombs and dungeons. It begins in a Buddhist monastery about a sword, then the legend of King Arthur gets involved somewhere and what not. It’s a mess.
Tomb Raider: Legend is a short, fun game with a lot of action and adventure that everyone can enjoy.