A Survivor is Born
Tomb Raider is an action adventure game developed by Crystal Dynamics and published by Square Enix.
The game is set on Yamatai, an island in the Dragon’s Triangle off the coast of Japan. Lara is on an expedition with an intent on finding the lost kingdom of Yamatai. A violent storm stricks the ship leaving Lara and the survivors on the estranged island. Now Lara must save the other survivors (some of them aren’t lucky) and leave the island.
Is It Worth?
A little about the Gameplay
1: The bow and arrow control is the best in its class. Hold Right Click to aim, then hold left click to charge the bow, and release left click to shoot the arrow or release right click to cancel the shot. Confiding this whole operation to the mouse alone was a very good idea.
2: Equipping the guns with silencers was actually not required but helps greatly in a situation where the bow and arrow feels clumsy.
3: Survival Mode, of course was a great help in those situations where enemy takes cover and just a part of him (mostly the head :-D) is visible. Time for a clean head shot!
4: Now this game invokes its auto-save feature frequently. This feature initiates when we salvage a crate, find a GPS cache, find a document and every possible place where we find something in “golden”. This avoids unnecessary replays.
5: The Guided Jump, I don’t know how to say it, but manipulating jumps mid-air, though impractical, was certainly cool!
6: Graphics are simply amazing. Nothing more to say on that.
7: Puzzles were not difficult anymore, all thanks to Lara’s monologue on the situation which is actually a clue for solving the puzzle.
1: The game lacks element of stealth, something I missed.
2: The game does invoke QTE (Quick Time Events) or the press-the-right-button-at-the-right-time minigames a lot. You have a small circle of a fixed size, and a larger circle that shrinks. You are supposed to hit the default control “F” between the moments when both circles have the same size and the larger circle is disappearing. This gets irritating at times. But they are somewhat of a necessary evil to increase player’s interaction with the story.